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UE4获取硬件信息
- Authors

- Name
- 东哥
前言
本文记录UE4获取硬件信息和地址等常用方法
Mac地址
GetMacAddressString()方法已经在4.15版本后被彻底废弃, 所以UE目前(4.26)版本无法获取Mac地址
我们之前UE4获取第三方库文章中有用到使用自己用原生cpp获取到mac地址, 然后导出成动态或者静态库到UE4再封装成插件的形式来获取mac地址, 此方法也是目前比较快捷的一个方法
下面贴DLL/Lib的代码
//.h
#pragma once
#define DLL_EXPORT __declspec(dllexport) //shortens __declspec(dllexport) to DLL_EXPORT
#ifdef __cplusplus //if C++ is used convert it to C to prevent C++'s name mangling of method names
extern "C"
{
#endif
int DLL_EXPORT GetMac(char * mac);
#ifdef __cplusplus
}
#endif
//cpp
#pragma once
#include "string.h"
#include "ThirdPartyDLL.h"
#include <windows.h>
#include <wincon.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <Nb30.h>
#pragma comment(lib,"netapi32.lib")
int GetMac(char * mac)
{
NCB ncb;
typedef struct _ASTAT_
{
ADAPTER_STATUS adapt;
NAME_BUFFER NameBuff[30];
}ASTAT, *PASTAT;
ASTAT Adapter;
typedef struct _LANA_ENUM
{
UCHAR length;
UCHAR lana[MAX_LANA];
}LANA_ENUM;
LANA_ENUM lana_enum;
UCHAR uRetCode;
memset(&ncb, 0, sizeof(ncb));
memset(&lana_enum, 0, sizeof(lana_enum));
ncb.ncb_command = NCBENUM;
ncb.ncb_buffer = (unsigned char *)&lana_enum;
ncb.ncb_length = sizeof(LANA_ENUM);
uRetCode = Netbios(&ncb);
if (uRetCode != NRC_GOODRET)
return uRetCode;
for (int lana = 0; lana < lana_enum.length; lana++)
{
ncb.ncb_command = NCBRESET;
ncb.ncb_lana_num = lana_enum.lana[lana];
uRetCode = Netbios(&ncb);
if (uRetCode == NRC_GOODRET)
break;
}
if (uRetCode != NRC_GOODRET)
return uRetCode;
memset(&ncb, 0, sizeof(ncb));
ncb.ncb_command = NCBASTAT;
ncb.ncb_lana_num = lana_enum.lana[0];
strcpy((char*)ncb.ncb_callname, "*");
ncb.ncb_buffer = (unsigned char *)&Adapter;
ncb.ncb_length = sizeof(Adapter);
uRetCode = Netbios(&ncb);
if (uRetCode != NRC_GOODRET)
return uRetCode;
sprintf(mac, "%02X-%02X-%02X-%02X-%02X-%02X",
Adapter.adapt.adapter_address[0],
Adapter.adapt.adapter_address[1],
Adapter.adapt.adapter_address[2],
Adapter.adapt.adapter_address[3],
Adapter.adapt.adapter_address[4],
Adapter.adapt.adapter_address[5]);
return 0;
}
CPU信息
最常用的方法是获取CPU的品牌信息, 即用如下方法即可获取
Brand = FPlatformMisc::GetCPUBrand();

对比cmd中的信息

另外UE中还封装了其他一些CPU信息, 比如供应商等, 分别可以用如下方法去获取
Chipset = FPlatformMisc::GetCPUChipset();
Info = FPlatformMisc::GetCPUInfo();
Vendor = FPlatformMisc::GetCPUVendor();
GPU信息
GPU信息相比就多一些, 通过两个方法来获取
Brand = FPlatformMisc::GetPrimaryGPUBrand();//获取品牌信息,我这边获取的就是NVIDIA
//通过品牌信息获取其他设备信息,如供应商,驱动版本等
FGPUDriverInfo info = FPlatformMisc::GetGPUDriverInfo(Brand);
ProviderName = info.ProviderName;
VendorID = info.VendorId;
InternalDriverVersion = info.InternalDriverVersion;
UserDriverVersion = info.UserDriverVersion;
DriverDate = info.DriverDate;
RHIName = info.RHIName;
统统打印出来是如下

IP地址
需要包含库Sockets
#include "SocketSubsystem.h"
FString UFlib_DeviceInfo::GetIpAddress(bool bHasPort /*= true*/)
{
FString IpAddr("NONE");
bool canBind = false;
`TSharedRef<FInternetAddr>`LocalIp = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->GetLocalHostAddr(*GLog, canBind);
if (LocalIp->IsValid())
{
IpAddr = LocalIp->ToString(bHasPort);
}
return IpAddr;
}