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| ADVANCEFUNC_API UFunction* Z_Construct_UFunction_AByeWorld_BP_Callable(); ADVANCEFUNC_API UFunction* Z_Construct_UFunction_AByeWorld_BP_Implemetable(); ADVANCEFUNC_API UFunction* Z_Construct_UFunction_AByeWorld_BP_Native();
static FName NAME_AByeWorld_BP_Implemetable = FName(TEXT("BP_Implemetable")); bool AByeWorld::BP_Implemetable(const FString& str, int32 id) { ByeWorld_eventBP_Implemetable_Parms Parms; Parms.str=str; Parms.id=id; ProcessEvent(FindFunctionChecked(NAME_AByeWorld_BP_Implemetable),&Parms); return !!Parms.ReturnValue; } static FName NAME_AByeWorld_BP_Native = FName(TEXT("BP_Native")); void AByeWorld::BP_Native(float value) { ByeWorld_eventBP_Native_Parms Parms; Parms.value=value; ProcessEvent(FindFunctionChecked(NAME_AByeWorld_BP_Native),&Parms); }
void AByeWorld::StaticRegisterNativesAByeWorld() { UClass* Class = AByeWorld::StaticClass(); static const FNameNativePtrPair Funcs[] = { { "BP_Callable", &AByeWorld::execBP_Callable }, { "BP_Native", &AByeWorld::execBP_Native }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); }
struct Z_Construct_UFunction_AByeWorld_BP_Callable_Statics { #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[]; #endif static const UE4CodeGen_Private::FFunctionParams FuncParams; }; #if WITH_METADATA const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_AByeWorld_BP_Callable_Statics::Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/ByeWorld.h" }, }; #endif const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_AByeWorld_BP_Callable_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AByeWorld, nullptr, "BP_Callable", nullptr, nullptr, 0, nullptr, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_AByeWorld_BP_Callable_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_AByeWorld_BP_Callable_Statics::Function_MetaDataParams)) }; UFunction* Z_Construct_UFunction_AByeWorld_BP_Callable() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_AByeWorld_BP_Callable_Statics::FuncParams); } return ReturnFunction; }
struct Z_Construct_UClass_AByeWorld_Statics { static UObject* (*const DependentSingletons[])(); static const FClassFunctionLinkInfo FuncInfo[]; #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[]; #endif #if WITH_METADATA static const UE4CodeGen_Private::FMetaDataPairParam NewProp_number_MetaData[]; #endif static const UE4CodeGen_Private::FIntPropertyParams NewProp_number; static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const FCppClassTypeInfoStatic StaticCppClassTypeInfo; static const UE4CodeGen_Private::FClassParams ClassParams; }; UObject* (*const Z_Construct_UClass_AByeWorld_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_AdvanceFunc, }; const FClassFunctionLinkInfo Z_Construct_UClass_AByeWorld_Statics::FuncInfo[] = { { &Z_Construct_UFunction_AByeWorld_BP_Callable, "BP_Callable" }, { &Z_Construct_UFunction_AByeWorld_BP_Implemetable, "BP_Implemetable" }, { &Z_Construct_UFunction_AByeWorld_BP_Native, "BP_Native" }, };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_AByeWorld_Statics::NewProp_number = { "number", nullptr, (EPropertyFlags)0x0010000000000004, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AByeWorld, number), METADATA_PARAMS(Z_Construct_UClass_AByeWorld_Statics::NewProp_number_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AByeWorld_Statics::NewProp_number_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AByeWorld_Statics::PropPointers[] = { (const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AByeWorld_Statics::NewProp_number, }; const FCppClassTypeInfoStatic Z_Construct_UClass_AByeWorld_Statics::StaticCppClassTypeInfo = { TCppClassTypeTraits<AByeWorld>::IsAbstract, }; const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AByeWorld_Statics::ClassParams = { &AByeWorld::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_AByeWorld_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AByeWorld_Statics::PropPointers), 0, 0x009000A4u, METADATA_PARAMS(Z_Construct_UClass_AByeWorld_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AByeWorld_Statics::Class_MetaDataParams)) };
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